An insane asylum is one thing, but being out there in the countryside while surrounded by strange cultists brought back fond memories of running away from villagers in the early hours of the Lovecraft-inspired Call of Cthulhu: Dark Corners of the Earth. Nonetheless, I was still able to disregard all that prior baggage and jump into Outlast 2 with relatively high expectations, partly because its demo had left a very positive impression on me, and partly because I found the setting to be intriguing enough. Those first few occasions when you escape the bad guys by the skin of your teeth are tense enough, but – if memory serves – it all turns into routine work by the end of the campaign. That’s not to say I consider it to be terrible – it did have its moments here and there – but I do feel like it gets frightfully repetitive as it drags along instead of being… you know, just plain frightening. Full-on disclaimer: I wasn’t the biggest fan of the original Outlast.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |